Myth of Lumi is a 3D physics-based turf war game where you duel rival magicians in card-throwing showdowns. Recruit Lumis, mystical creatures bound within your playing cards, to aid you in battle and carve your path to fame and fortune.
I was responsible for leading the development of the game's story, dialogue, character arcs, worldbuilding, and barks, crafting a rich magical world where illusion and ambition collide.
Experience Overview
Myth of Lumi is a narrative-rich card dueling game set in a city where magic performance equals influence. Players take on the role of Luce, a street magician vying for a place in the elite Conclave by competing in a series of high-stakes card duels.
Along the way, they bond with Lumis, mythic creatures that allow magicians to perform dazzling displays of magic, each shaping the deck and the story in unexpected ways.
First journal chapter cutscene shown between duels
Roles and responsibilities
Narrative Design
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Established story premise, themes, character roster, and tone as the sole narrative lead on a 35-person team
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Designed 4 animated journal chapter cutscenes, structuring the protagonist's arc from street magician to Conclave contender
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Authored the narrative design deck used to align artists, designers, and engineers across a year of production
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Directed voice actor performance capture, including writing audition briefs and character sides for 10+ characters
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Designed narrative systems that deepened story immersion without disrupting gameplay flow, including environmental storytelling hooks and bark logic
Writing
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Wrote 100+ lines of dialogue spanning character scenes, NPC barks, and VO for key combat moments
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Crafted bios, backstories, and relationship maps for 10+ characters and Lumis
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Scripted journal cutscenes balancing emotional story beats with combat-driven pacing

