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Myth of Lumi

Lead Narrative Designer - Concept, Worldbuilding, Character Design
Card Battle| Unity | Team Size: 35 | Duration: 1 year 
Steam page

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Crafted core narrative, cast of characters, wrote barks and cinematic scripts, and built a world for a magical dueling game where magicians compete in high-stakes card duels.

Glitch Witch

Lead Designer- Gameplay, Narrative, Management
Puzzle Adventure | Unreal 5 | Team Size: 35 | Duration: 7 months
Steam page 

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Directed development teams in creating game assets, designed 2D-level layout, created puzzles, and plotted pacing of quests and dialogue.

Ranger Buddies Quest

Game Designer - Gameplay, Systems, Concept
Alternate reality | Unity | Team Size: 60 | Duration: 1 year
Website page

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Conceptualized and pitched award-winning experience. Developed games, progression systems, missions, and characters. 

Shortcuts to Writing Samples:

Writing Portfolio - Link

Dialogue (Dramatic) - Starless Sleepsong

Dialogue (Comedic) -  Bags, Buckets, and Bluffs | The Ephemeral Rift (Opening)

Character Design - Nassir Derray | Bellatrix Syndulla

Interactive Text - The Ephemeral Rift

Lore Building - Prometheus Landing

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