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Client Work

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Alternate Reality Game

Game and Narrative Design

Gamified Simulation-based Training

Learning and Game Design

SKH MATCH

August 2021 | Learning Game Designer - Narrative, Gameplay
Gamified Simulation-based Training | Playstructor (Proprietary engine) |
Team Size: 5 | Duration: 6 months

Developed 14 single and multiplayer healthcare training scenarios. Delivered with post-evaluation surveys indicating over 90% learning effectiveness.

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Alternate Reality Game

Game and Narrative Design

Gamified Simulation-based Training

Learning and Narrative Design

GoSafeHome

December 2021 | Learning Designer- Gameplay, Narrative
Gamified Simulation-based Training | Playstructor (proprietary)| Team Size: 6 | Duration: 6 months

Developed learning objectives and gameplay, conceptualized characters, facilitated brainstorming with subject manner experts.

Physical Games

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Alternate Reality Game

Game and Narrative Design

Mission-based, Role-playing

Game and Narrative Design

Spacer's Protocol

September 2023 | Designer - Gameplay, Narrative, Writer
Mission-based, Role-playing | Board Game |
Team Size: 4 | Duration: 3
Weeks

Conceptualized and developed gameplay and missions, focusing on a sci-fi-themed campaign with an evolving narrative. 

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Alternate Reality Game

Game and Narrative Design

Escape Room
Game Design

PRECIPICE

April 2019 | Game Designer- Gameplay, Puzzle, Environment
Escape Room | Team Size: 10 | Duration: 3 months

Devised puzzles and set design to support the narrative and player experience of recovering lost memories in an escape room theater show.

Design Documentation

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Alternate Reality Game

Game and Narrative Design

Informational Talk
Game Design

Emotionally-driven Game Design

July 2022 | Author, Presenter
Informational Talk | Team Size: 2 | Duration: 1 week

Consolidated concepts of Game Design and presented them for an APAC-wide company talk.

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Alternate Reality Game

Game and Narrative Design

Sample Documentation
Game Design

Sample Documentation

Various | Designer- Experience, Character, Mission
 

Samples illustrating my design thought processes, including overall experience conceptualization, character design, and gamification. 

The Ephemeral Rift

December 2018 | Narrative, Writing, Puzzles

Interactive Narrative | Team Size: 1 | Duration: 1 week

Created my first interactive text adventure based on an original fantasy IP for a game pitch assignment.

An interactive narrative where choices you make along the way determine your outcome. 

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