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Writing Portfolio - Link

Dialogue (Dramatic) - Starless Sleepsong

Dialogue (Comedic) -  Bags, Buckets, and Bluffs | The Ephemeral Rift (Opening)

Character Design - Nael Derray | Kahlia Syntara | Overwatch Barks (Writing Exercise)

Interactive Text - The Ephemeral Rift

Lore Building - Prometheus Landing

Item and Location Descriptions - Ember Hollow

Dialogue

These standalone cutscene scripts demonstrate range across tone and genre. Each is written in the style of AAA action-adventure cutscenes, built around a distinct dramatic situation and voice.

Starless Sleepsong captures a world where battle has become the only language. Bags, Buckets, and Bluffs leans into absurdity during a hostage negotiation gone sideways.

 

The Ephemeral Rift is the first level dialogue sequence adapted from an original interactive narrative, written to establish character voice and tone.

"Living is the hardest battle you'll ever fight."

from Starless Sleepsong

"Bottom's up, all enemies down!"

from Nael Derray character barks

Character Design

These character design documents were created as cross-disciplinary references for art, narrative, gameplay, and audio teams, bringing together each hero's backstory, gameplay abilities, personality, dialogue barks, voice direction, and visual references into a single production-ready resource.

Nael Derray was written for a sci-fi squad-based battle royale shooter, while Kahlia Syntara was created for a sci-fi hero shooter inspired by character-driven games like Overwatch and Marvel Rivals.

Also included are sample barks written for existing Overwatch heroes (Junkrat, Kiriko, and Sigma), completed as a voice-matching exercise and not affiliated with Blizzard Entertainment.

Interactive Text

Constructed with Twine, The Ephemeral Rift is a branching narrative of a fantastical world that allows players to rediscover lost friendships. 

 

As my first attempt at an interactive story, my narrative design prioritized player agency and gave the player creative ways to solve problems. Read how I did it here.

"The taste of cool saltwater air enters your mouth. You hear the clash of steel and sorcery far off in the distance while grassy plains and clouded figures start forming within your mind's eye."

from The Ephemeral Rift

"The design and aesthetic of the Oracle were inspired by everything its competitors were not: sleek, dark, and blaring. The screech and roar of its engine startup could be felt within the bowels of anyone standing within a 50-foot radius."

from Prometheus Landing

Lore Building

The prose piece, Prometheus Landing, explores the first sci-fi corporation to commercialize interdimensional travel. To give the world greater specificity, I developed the company’s origins, flagship product, and the mechanics behind its technology.

Item and Location Descriptions

This narrative design exercise explores how concise item and location descriptions can communicate worldbuilding, emotional progression, and player reward in a cozy mobile merge game. Each description was limited to fewer than 17 words.

"Steam rises from its spout. It whistles like someone's about to tell a story."

from Ember Hollow item and location descriptions

Get in touch:

Email:        bryandonovansng@gmail.com

Location:   Los Angeles, California

Resume:   Available on request

LinkedIn:

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