top of page
Tender Capitulation

April 2025

Role: Worldbuilder

Engine: Unreal 5

Platform: PC

Team Size: 1

Duration: 14 weeks

Tender Capitulation is a cinematic scene built in Unreal Engine 5 that imagines alien flora softly taking over an isolated planet.

​

I developed the world premise, directed the environmental storytelling, and built the sequence in-engine to explore tension, transformation, and the uncanny.

Experience Overview

Tender Capitulation is a worldbuilding exercise inspired by Annihilation and The Blair Witch Project. The player follows the final moments of a cameraperson documenting an alien outbreak as strange, bioluminescent weeds erupt from the earth.

​

Through flickering light and creeping growth, the scene explores the fear and wonder of witnessing the unknown.

Roles and responsibilities

Narrative Design:

  • Built a cinematic found footage sequence in Unreal Engine 5.

  • Designed and dressed the environment to convey a post-human alien outbreak.

  • Animated alien plant growth using Sequencer and Blueprint timelines.

  • Directed lighting, sound, and camera movement to enhance tension and immersion.

  • Integrated environmental storytelling elements to support the narrative arc.

Get in touch:

Email:        bryandonovansng@gmail.com

Location:   Los Angeles, California

Resume:   Available on request

LinkedIn:

  • LinkedIn

Contact me

Thanks for submitting!

bottom of page