Myth of Lumi
Lead Narrative Designer - Concept, Worldbuilding, Character Design
Card Battle | Unity | Team Size: 35 | Duration: 1 year | Steam page
· IGF Honorable Mention · Tencent Gold Award
Crafted core narrative, cast of characters, wrote barks and cinematic scripts, and built a world for a magical dueling game where magicians compete in high-stakes card duels.
Ranger Buddies Quest
Game Designer and Writer - Gameplay, Systems, Concept
Alternate reality | Unity | Team Size: 60 | Duration: 1 year | Website page · Webby People's Voice · AdFest Bronze Lotus, Mobile Games
Conceptualized and pitched award-winning experience. Developed games, progression systems, missions, and characters.
Glitch Witch
Lead Designer- Gameplay, Narrative, Management
Puzzle Adventure | Unreal 5 | Team Size: 35 | Duration: 7 months |
Steam page
Directed development teams in creating game assets, designed 2D-level layout, created puzzles, and plotted pacing of quests and dialogue.
